Sometimes it feels like the AI gets tired of playing and wants to quit xD but wow, I never thought about co-op Puyo Puyo. What a neat idea! The UI is good, and I like the sound effects.
I really liked the idea, working with the ai instead of it being a versus thing, which is a simple but very effective way of changing the way you approach the game, and making that ai well like you did is an impressive feat in a month!
Wooooo that AI is really nice! I agree with prev Fablink, that the large field makes it feel harder to lose. But it does make the feel of the game feel more strategy oriented than hectic lol
Though the AI sometimes stacked up and killed my run lol; still, you did better than me though (I didn't code any). Great job considering you had one month to make this!
Cool concept!! The potions are really inspired! I do think that the amount of columns makes it feel really hard to lose, and I wish it wouldn't force fullscreen. I'm very impressed with the AI! That's probably the hardest part of making something like Puyo Puyo, and it's pretty smart for a month's worth of time!
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I amMe and the AI are de bestThank you Lýz for the fun game jam and playing the game on your stream :)
😎 I got luckyyy
Sometimes it feels like the AI gets tired of playing and wants to quit xD but wow, I never thought about co-op Puyo Puyo. What a neat idea! The UI is good, and I like the sound effects.
oops my teamwork needs exorcising
potion meter was a neat idea and the teamwork aspect was a nice subversion of usual Puyo Puyo.
I really liked the idea, working with the ai instead of it being a versus thing, which is a simple but very effective way of changing the way you approach the game, and making that ai well like you did is an impressive feat in a month!
Wooooo that AI is really nice! I agree with prev Fablink, that the large field makes it feel harder to lose. But it does make the feel of the game feel more strategy oriented than hectic lol
Intriguing twist!
Though the AI sometimes stacked up and killed my run lol; still, you did better than me though (I didn't code any). Great job considering you had one month to make this!
I think i suck at this lol
Very intersting concept with the potions, you need to be aware not only of your board but also of the enemy board!
Cool concept!! The potions are really inspired!
I do think that the amount of columns makes it feel really hard to lose, and I wish it wouldn't force fullscreen.
I'm very impressed with the AI! That's probably the hardest part of making something like Puyo Puyo, and it's pretty smart for a month's worth of time!